The party started the campaign as individuals standing in line at the southern city gates waiting for entrance into the city. There the group meets a young boy named Rykke who is hiring himself out as a local guide to new delvers in the city. Waiting in line among the regular visitors to the city, were Janos ap Janos, a human ‘negotiator’ hoping to find some work in stone masonry; Slynt Drakeson of the EastWoods, paladin extra-ordinaire and finally the imp whom Rykke had befriended in line because he thought the imp was a burned and scarred halfling. Corvus was wrapped in robes and did nothing to dissaude Rykke of his mistake. The individuals took to chatting as they waited in line to pay their toll and enter the city. They decided to pool their resources and use Rykke’s services., the litorian who would be a knight; Orbick, the rather eccentric human wizard;
After paying their respective tolls and entering the city,, the litorian, wanted to go to visit the Commissar as he had message from his father that had to be delivered only to him. The other members of the group wanted to get settled into the city and Rykke suggested heading to Delver’s Square to the Ghostly Ministrel. The group made its way taking in the local sites and sounds, much to the dismay of ’s strong sense of smell. Finally the group reached the Square and took in the sights of the statue of Runihan and the businesses that functioned in area.
After checking into their rooms, the group began to splinter. Janos, who had arrived in Ptolus with a mule and decided he no longer needed it, decided to shave it down and try to sell it as an exotic breed of mule. A rather eccentric looking nobleman passed by and was rather ‘taken’ with the creature and promptly paid Janos 30gp via promisary note. Then , Rykke, Janos and Slynt left by carriage to visit the Commissar in Dalenguard. Meanwhile, Orbick and remained in the taproom of the Minstrel looking for information on the local Delver’s Guild. Zade, the barkeep, provided them with the basics and informed them to check with the guild office for information. Orbick and decided that they would go inquire about membership after a few drinks.
Meanwhile, Janos had received. While there, Janos struck up a conversation with the owner and inquired if he knew anyone looking for a skilled stone mason. The dwarf was unsure but said that if he came back in a few days he might have some names for him. Their business in Old Town completed, the group hailed another carriage and began to head back to Midtown.and company arrived in Dalenguard and after showing the message seal to the guards, they were promptly escorted to the Commissar’s house where they were met by his assistant. Lead to a small waiting area, the group was soon met by the Commissar himself who took the offered note from and read it. Looking rather surprised at first, the Commissar spoke with the group for a few moments; not mentioning the contents of the delivered letter. Instead he wished the group the best of luck in the city and retrieved another scroll which he gave to . He instructed the litorian that if he should ever really need assistance that he should give this scroll, seal intact, to a member of the City Watch. After that, he thanked for delivering the message and escorted the group to the door. The quartet then went to the Hammersong vaults to cash in the promissary note that
Back at the Ghostly Minstrel, Orbick andfinally decide to go check out the Delver’s Guild. They head out and prepare to make their way to the guild office but get confused on the directions and head off down the streets instead of down into the undercity. While they are getting turned around they spy a young woman being attacked by two thugs in an alleyway. Orbick yells a challenge at the two young men who tell him to mind his business and be on his way. Meanwhile, the imp throws off his robes and steps forward in challenge to the two thugs. He offers them a chance to surrender which is met with one of the thugs smashing him into a wall with a club. is quite surprised by the power of the assault and the amount of damage it does to him but attempts to return the favour by attacking with his tail. The final result is much less spectacular than he would like barely damaging the thug. Orbick tries to help by casting a spell but it too does little damage. Meanwhile the girl is frantically trying to find off her attack with the lid off a crate. It does her little good as the second thug cuts into her deeply and she falls to the ground bleeding. Orbick also takes some serious damage as the first thug introduces him to his club and almost knocks the wizard into unconsciousness. Realizing they are in trouble, Orbick lets out a less than manly scream hoping to summon the watch.
At that moment, in a carriage, the alert ears of Janos hears a girlish scream. Stopping the carriage the warriors three and Rykke see the attack on the girl and the other two members of their ragtag band. Quickly moving into assist they manage to kill the first thug but the second manages to escape down the street but not before Orbick puts a bolt into his shoulder. administers what healing help he can and bandages the girl to keep her from dying while Janos investigates the body of the slain thug. He finds some coin, equipment and a note indicating that this attack was not a random mugging but a hit. Rykke notices the black painted nails and teeth of the thug and tells the group that these are members of the Pale Dogs gang and that they need to leave quickly before the watch arrives. Not happy by that prospect but listening to the young boy the group takes the girl to the nearest temple which Rykke tells them is St. Gustav’s.
Upon entering the temple, Brother Fabitor recognizes the girl immediately as , a seamstress and devote follower of Lothian. Brother Fabitor breaks his own rules and casts healing upon her and she revives. As the group question her she is shocked at the thought of someone wanting to kill her and has no idea who would do it or why. Janos gives her some of the coin that they took from the slain Pale Dog and tells her to use it to hide somewhere safe since the group might try again to kill her. She reluctantly agrees to take the coin and promises to give whatever she doesn’t use to the temple.
After the girl leaves, the group quietly questions Brother Fabitor about her. He tells her that he suspects that she is pregnant and that the father might be a noble or someone of importance since she refuses to even talk about the relationship. He seems to be genuinely concerned for her and thanks the group for helping her. He heals Orbick’s wounds but does not attend to who does not enter the temple directly feeling very ill at ease even standing outside the main doors.
Returning the Minstrel the group tries to decide its next move. Examining the posted messages on the board at the Minstrel, they learn of a house that is reported haunted by ‘spooks’ by neighbours and a reward of 75gp to adventurers for clearing it out. They also see the wanted poster for Shilukar and the Proclamation for the bounty on Ratmen tails. The group decides that it will investigate the haunted house then hunt rats then to investigate a warehouse mentioned on the note that Janos found on the Pale Dog. The goal is to get enough money so that every member of the group can afford Delver’s Guild membership and to purchase a small house to save on living expenses. Everyone goes to sleep that night preparing for the investigation of the haunted house the next day.