Khron

Khron is a Litorian torn between his nature and upbringing. Wild with little belief in the fabricated laws of man, versus the structured and disciplined training of knighthood.

Description:

Khronpicture

Level/Class: 7th Level Knight

Alignment: Lawful Good/Chaotic good tendencies

Hit points: 120

Initiative: +3

Speed: 30 ft.

Armor Class: 26 (+3 Dex, +13 Armor & Shield), Touch: 13, Flat-footed: 18

BAB: +7, +2

Saves: Fort +7, Ref +5, Will +8

Abilities: Str 21, Dex 16, Con 20, Int 12, Wis 12, Cha 16

Attacks:
+2 longsword of Orpheus +14/+9 melee (1d8+7/19–20×2)
+1 heavy mace +13/+8 melee (1d8+6/x2)
Kukri +12/+7 melee (1d4+5/18-20×2)

Space/Reach: 5 ft./5 ft.

Skills:
  • Climb +7
  • Diplomacy +51
  • Intimidate +13
  • Jump +5
  • Knowledge Litorian +8
  • Knowledge Nature +31
  • Knowledge Nobility/Royalty +6
  • Listen +31
  • Search +31
  • Spot +31
  • Survival +11
  • Swim +5

Racial Abilities: +2 Bonus on Intimidate, Search, Spot, Listen, and Survival checks

Special Qualities: Low-light vision, scent, Runic Symbol2

Feats: Knight’s Challenge, Fighting Challenge, Shield Blocking, Bulwark Defense, Test of Mettle, Vigilant Defender, Shield Ally, Toughness, Power Attack, Heavy Shield

Languages: Common, Litorian, Elvish

Equipment:

Weapons
  • +2 Long Sword of Orpheus
  • +1 Heavy Mace
  • Kukri
Armor
  • +2 Full Platemail of Orpheus
  • Heavy Steel Shield of Orpheus
  • Heavy Steel Helm of Orpheus
Gear
  • Traveler’s Outfit
  • Backpack
  • Bedroll
  • Map Case
  • Chalk
  • Flint and Steel
  • Oil Pint Flask (2)
  • Belt Pouch
  • Day Ration(3)
  • 50ft Hempen Rope
  • Sacks (2)
  • Torches (2)
  • Waterskin
  • Whetstone
  • Wooden Flute
Magical
  • Medalion of Lothian

1 These skills are untrained and have a racial and/or synergy bonus

2 The Rune appeared on Kron’s left hand. The only ability he has figure out how to use is a d6 boost in strength for one round.

khronrune

Bio:

More updates soon

Khron

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